Thinking
Writing and video on native mobile design, platform thinking, and craft.
MEDIUM
Writing
Built A designer's guide to the philosophy, physics, and craft of iOS — and what Liquid Glass reveals about where Apple has always been heading.
Inside the Box — Part 2: Material Design and the Android Universe
How Android went from the wild west to one of the most expressive design systems in mobile — and why designing inside it requires a different kind of creativity. (May 20, 2026)
Inside the Box — Part 3: Two Universes, One Decision
iOS and Android are distinct universes with distinct philosophies. What that means for designers, frameworks, and the products we build for the people who chose their platform. (May 27, 2026)
The question that can't be answered in two minutes — and the framework for answering it well.
Quality isn't just visual — it starts with how design experiences are structured to support or undermine it.
Why the grid is the foundation of every native experience that feels right, and what happens when it's skipped.
How design systems either enforce quality at scale or quietly let it erode — and what the difference looks like in practice.
YOUTUBE
Video
Quality isn't just visual — it starts with how design experiences are structured to support or undermine it.
What Does UX/UI Quality Feel Like? Part 2: The Grid
Why the grid is the foundation of every native experience that feels right, and what happens when it's skipped. (May 20, 2026)
What Does UX/UI Quality Feel Like? Part 3: Design Systems
How design systems either enforce quality at scale or quietly let it erode — and what the difference looks like in practice. (May 27, 2026)

